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Crypto Crisis: Education Edition Download 1gb

Updated: Mar 13, 2020





















































About This Game This is a simplified and easier to play version of the original Crypto Crisis that has been designed for a younger audience and more casual players.Principal Trotter and technology teacher Kieran are trying to build the school of the future. They have asked you to help them raise the necessarily funds to do so. It's early 2009, what could be a better way to raise funds than mine Bitcoin? It won't be easy though; compete for and increase your share of block rewards by building and upgrading your mining rigs while carefully managing your resources.Content & Features: Track your progress by unlocking incremental milestones Relive Bitcoin history with a closely simulated Bitcoin network which utilises historical data Compete for and increase your share of block rewards by building, upgrading, optimising and overclocking your mining rigs Carefully manage the energy consumption and heat output of your mining rigs; the more energy you use the higher your electricity bill will be Sell now or HODL? Earn money by selling your Bitcoin on the market As you progress in your mining career move to new maps to unlock additional space and resources Keep upgrading your mining rigs with periodic releases of new chassis, CPUs, GPUs and ASICs Buy and upgrade utility equipment to help you manage energy consumption and heat output Mining and network statistics help you keep a track of your progress and how well you are performing versus your competitors Financial breakdown statistics help you determine where all of your resources are being spent 4 navigable 3D maps which update as you build and upgrade your mining rigs 20+ chassis types 15+ utility equipment types 170+ CPU/GPU/ASIC parts 7ad7b8b382 Title: Crypto Crisis: Education EditionGenre: Indie, Simulation, StrategyDeveloper:Armoured BeansPublisher:Armoured BeansRelease Date: 18 Feb, 2019 Crypto Crisis: Education Edition Download 1gb Build (04/02/15 v1) - Default Public Build (Stable): Hi Everyone, We have pushed the recent build live as Default Public Build (Stable) - below is the changelog for recent changes and improvements. Note: The changes in this version will overwrite all saves. 25/01/15 -all maps improved-volcano map remade!-log cart for big MAZ truck-rotation marker lights instead of old "static red lights"-honking added (environment reacts properly)-daytime lighting improved (more variations, transitions within single day)-mud physics improved: heavy vehicles (e.g. MAZ) extrude terrain faster-ferns break into chunks. Build (19/03/15 v3) - Default Public Build (Stable) update: Good day Off-roaders,In this update being made live later today, we are providing fixes to the previous iteration 'Build (09/03/15 v2)'.***IMPORTANT: Unfortunately this update will cause players to lose saves. We are working hard to solve this issue in the near future, but until then I am forced to give ample warning that your in-game progress will be lost***This build will be made live at 5:00pm UTC - This is an advanced notification allowing players time to backup their files, etc. Until the issue mentioned above is solved, it would be advisable to players who do not wish to lose their saves to turn off automatic updates or to do the following in Steam: Right-click Spintires > Properties > Updates > Click drop-down box under Automatic Updates > Select Only update this game when I launch it  Here is the changelog:19/03/15-trailer attach socket not overlapping winch attach socket-mud made firmer-camera moved closer-MP body sync issue fixed-stereo 3d mode GUI made 2d-game version update issues fixed-chromatic abberation limited to camera shakes & roof camera. Up-to-date Changelog 2015: The Map 'The Pit' which was made available as a free map for the Spintires has been removed from the core game and is now available in the download section of the official Oovee forum. http://www.oovee.co.uk/forum/files/file/867-the-pit-map-by-imgnpro/The decision to do this has been made in preparation for the release of mod support and protection against leaked versions of combine tools.There have been a large number of updates over the previous months. As an overview and to keep our community up-to-date, below is the changelog covering those updates:02/01/15-2k15 bug fix-new icons for game mode descriptions9/12/14-fuel drained when skipping time in casual (revert!)-new icons for game mode descriptions 8/12/14-improved steering wheel force feedback-no diff lock damage with manual gearbox (steering wheel)-fixed flares ("light sources") in stereo 3d mode-diff lock damage delay increased-daytime cycle made longer, night made shorter 3/12/14-performance optimisation-more accurate damage on impact-rotating engine shafts 1/12/14-water sfx, trees sfx improved-engine sounds improved-fuel no longer drained when skipping time in casual-fix: cant skip time in multiplayer-fix: joining a game but playing different map-correctly display names for players that arent friends-handbrake is ON when jumping into the truck-performance optimisation-detail maps added for hufe rocks27/11/14-trucks sounds improved-gravity wheels backsteer on hardcore mode-damage system fixes-some trees and textures tuned-water,mud sfx tuned-big mud chunks now break into small pieces when hit-ability to switch ON/OFF diff lock in casual with no damage or fuel consumption-meshes XML format changed with no backward compatibility! required for implementation of modding toolset24/11/14-radius of discovery by truck in cloaked areas increased-diff lock damage disabled in casual, diff lock always ON in casual-notification when other player removes winch in MP-bugfix: winch not connecting in MP sometimes-bugfix: MP chat not working-smoother animation for other trucks visible in MP-show ping for inprogress games20/11/14-network traffic optimisation-multiplayer truck "ghosts" improved -multiplayer intertruck interactions fixes18/11/14-winch crash fix-path now visible in cloaked areas14/11/14-twigs added for all levels-main menu level changed-kamaz sounds changed11/11/14-levels tuned-warnings when removing load/fuel-truck only filled by 200 liters in garage-winch fix-uaz,maz trucks tuning-sounds changed-antialising imrpoved (visuals)10/11/14-fuel stations now visible even when cloaked07/11/14-distance to closest node visible in hardcore mode-uaz water allowance depth increased-diff lock stress cooldown changed-tweaks to all levels (old saves wont work)-fixed: anchors/wheels stuck underground05/11/14-diff lock now does increase fuel consumption, but damages truck + visuals for diff lock damage-winch truck now automatically accelerates when player accelerates -if winching trucks trailer, tractor will accelerate in accel mode-per-map saves-sharpen effect&heat haze tuning-cursor hotspot fixed in fullscreen-fuel tankers auto-refueled at garages and gas stations properly-fisherman achievement obtained by cheating fixed-more steering wheels support-only show servers with appropriate version-maz-535 original look01/11/14-minor truck physics tweaks-heat haze effect31/10/14-sharpen image filter-ghosts for all player trucks-option to capture screenshots without HUD-fixed multiplayer inter-truck collisions issues30/10/14-multiplayer inter-truck winch pulling improved again 29/10/14-some sounds changed-ingame chat box text fixed-gamepad and steering wheels pedals acceleration/brake made smoother-steering wheel: correct initial state of pedals, flixible setup for various models-various truck behaviour fixes-lobby buttons get greyed out but game doesnt start (again)-multiplayer trucks flying in air when connecting winch fixed-multiplayer inter-truck winch pulling improved 28/10/14-fixed: sound level changes randomly when using settings dialog-auto steer/accel mode are defaults now-can move/remove path nodes in navigation mode-glitchfix: truck moving without fuel-some sounds changed-last joined multiplayer server highlited in list 24/10/14-steering wheel support-new achievement: MANUAL GEARBOX-bouncing rocks fixed-vehicle damage calculation more accurate (higher damage)-engine autostart when pressing accelerate-"engine stalling" progress bar looks changed-ESC key (default game menu) can now be assigned/reassigned-gamepad acceleration trigger behaviour improved-ingame chat history and scroll-version now visible in main menu. Build (09/03/15 v2) - Default Public Build (Stable) update: Hi everyone! We have pushed live an update for Default Public Build (Stable) with bunch of new features and some fixes, including the fix for the steering wheel.18/02/15-game survives lost contact to steam servers-trailers auto-disconnect when hit hard-log crane setup improved-camera behavior improved-trucks of other players now move smoother in multiplayer-GUI is now 3d and stretches according to resolution-navigation mode interface improved (hotkeys behavior changed, arrows added)-environment, interface sounds added-graphics improved: sunrise time + DOF + particle effects (part 1/3)-switching R <-> 1 gear rapidly (mouse/keyboard controls only) now makes vehicle get out of mud-translations complete for all languages-bug with locking garages when new player joins fixed-multiple other bugs and crashes fixed-G27 fixes (part 1/2). First News on our recent meeting: As some of you are aware last weekend we had a few days of meetings between Oovee and Pavel in Cyprus. We also had the privilege to meet someone we expect to join the dev team shortly, which will greatly improve our development processes. Here is a summary of what was talked about, some will be worked on more before our next meeting in May and we will update you all again then.It was agreed that we all meet more often, next meeting already arranged - May.In future updates bug fixes will take priority over new features.We are expanding the team we have both for the Oovee division of Spintires and for the development team. This will allow faster, better development of Spintires, our support and service to our customers.We are reviewing and planning to implement an effective QA system using specialized software and trained testers. The advantages to this includes better build quality, along with an improved and efficient schedule with set time frames to process all builds which will mainly be monthly except for urgent fixes.Game saves is being looked at with a view to implement a proper system, so at the very least updates don't break your history. With explaining from a gamers point of view, Pavel understands that this hold some priority.We promised mod support by now. After a long talk, Pavel felt that what we could release now would not be what you guys really want or need - nor would it's quality be up to standard. Therefore we are pushing it back by a month to allow for correct implementation and to work out some of the other kinks, for example: researching and investigating the ability to link Steam Workshop and non-Steam mods in game. The outcome will be a system that works properly and will reward you for all your patience. We will release more information on exactly what this will be and what you can do with it in the next week or 2 As well as some screenshotsWe have discussed Spintires 2 in detail, with the foundations of a basic plan. This plan will be formulated and expanded upon over the next few weeks, in preparation for our next meeting. The next meeting should be just as productive, with more to be done and a lot of paperwork to be prepared between now and then.. DEV Update 27.10.14: Hello Everyone, The update is now ready for download - boot up Steam and if you have the option selected for automatic download, Spintires will download on its own. It has already been posted, but here is the list of items included in the update: - Steering wheel support​ - Supports all steering wheels- Bouncing rocks fixed- Vehicle damage calculation more accurate (higher damage)- Engine auto start when pressing accelerate- "Engine stalling" progress bar looks changed- ESC key (default game menu) can now be assigned/reassigned- Analog Controller input - Lobby buttons no longer grey out- Ingame chat history and scroll- Multiplayer inter-truck winch pulling improved- Multiplayer trucks no longer fly through air when connecting Not everything that was supposed to be in the update has been included - the reason is because some more work is required to finalize them. Mod support has been postponed as the system that is being created for the core game is a bit more complex and it taking some more time than expected. It was decided to release the update without it rather than to postpone the entire update.Information on the next update will be posted in due course, this will include the contents of the next update. We hope you will enjoy the new steering wheel support in the mean time.. v10.04.19m (beta) available to Everyone!: We are pleased to announce that build v10.04.19m is now available to everyone. You may have already downloaded it, but if you haven't, follow these instructions. http://www.oovee.co.uk/forum/topic/13590-accessing-this-version/ChangelogAdded / New FeaturesDynamic rain with associated water refraction effects (iteration 1). Dynamic wind with dust effects (iteration 1). Engine sounds properly based on RPM, with engine fan and turbo.Brand new engine audio for all trucks (except T700, more replacement engine audio to come later)Added tire buzz sound.Added steering pump sound.Added engine hot cool-down ticking sound.Added brake dragging sound.Added brake squeal sound.Brand new environment, ambient and interaction audio.Added submerged exhaust particle effectsReinstated FeaturesDynamic tire tracks and mud clumpsSSAO effectsWater push effectsWater dripping particle effectsImprovements / AdjustmentsGame palette improved to offer a more realistic (warmer) game rendering.All ground textures renewed.Mud/water resistance and friction values adjusted to be closer to that of the original release (more challenging).Camera zoom out range increased.Camera auto zoom removed (except on stations).Steering doesn’t turn the camera anymore.Improved UI, menu and localisation.Doubled winch length.Depth-of-field reduced.Fog reduced in most cases.Improved headlights and light rays.Reduced eye-adaption effects.Improved damaged engine particle effects.Improved gear ratios and general handling of all vehicles (except T700).Improved day/night presetsBrighter night (moonlight)Improved rock friction for better rock climbingIncreased mud, grass, and vegetation rendering distance. Removed gear crunching unless engine damaged.FixesRemoved unobtainable achievement (trespasser)Utility semi-trailer light was misplaced. Happy Holidays from the Oovee team: Good day off-roaders,As 2014 comes to a close - we would like to thank all of our fans for supporting us and would like to look back over the year. We have experienced good days and we have experienced hard days - while we can only wish for a walk in the park, we must face the truth that there will always challenges to contend with. With the success of Spintires and further expansion of the game planned - we see that we couldn't have come this far without the support of all of you. Every day is a learning curve and every day is different - it is now that we should learn from the past so we can move successfully into the future.Going forward into 2015, we look to see the release of mod support... a feature that has been patiently awaited by you all. Furthermore, both paid and free downloadable content will be makings it's way to you all, where new maps, trucks and game modes will be creating a longer playable life span to the game.There is much to be enjoyed in 2015 and we hope that you will continue to support us on our journey, creating Spintires for you all to enjoy.As it is that time of year to share good will and presents - as a Christmas present from everyone at Oovee Game Studios and IMGN.PRO, we are sharing with you a free map called 'The Pit'.Before we leave to spend the holidays with our families, we would like to wish you all Happy holidays and a fantastic New Year!. Investigating game crashing bug: Hello everyone, We are aware that some (or all) of you are experiencing game crashes. With confirmation from many players on the Steam forum also, we are trying to find the source of the issue with hopes to resolve it as soon as possible. While we are struggling to replicate the crashing issue at the present moment - with the game running on multiple machines at this present time, we have experienced two instances of a crash so far during the replication process. We are working hard to resolve the issue and are currently viewing all possibilities. We would like to apologise for the inconvenience caused to those trying to play and hope to find a resolution soon. We will try to keep you updated as and when we make any headway.

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